Sporistics
Good Kids (18+) - Chapter 2 / Analysis

By CrystalDragoness
03/25/2020 - 03:09:23

Type: Story adventure
Rating: 0.12 (Not rated)

Featuring...
Basic info
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Intro message:
CREATOR'S NOTEIf you haven't already, play any prior parts. For the best experience, always read the act description first, follow the hints, and complete the goals in order, top-to-bottom.
Win message:
Continue the story in CHAPTER 3: BARGAININGThank you for taking the time to play my series! Once I get feedback on this adventure from five people, I'll make the next part!
Lose message:
That's not how the story ends! Try again?Thank you for taking the time to play my series! Once I get feedback on this adventure from five people, I'll make the next part!
Acts
ACT 1 :   CHAPTER 2: ANGER
Regrettably, you got little sleep after the night before. Now that you have the job, though, what will you be doing?Hints:- Light White indicates you can enter this area.
ACT 2 :   CHAPTER 2: ANGER
August is dancing. The music is blaring. What fresh hell have you walked into?
ACT 3 :   CHAPTER 2: ANGER
Several minutes later...The group of friends have arrived at the academy. It would seem that they're not the only ones, however...
ACT 4 :   CHAPTER 2: ANGER
Several hours later...The academy has finally let out, and you and Samantha have made time for a little sign language session over in the town square.
ACT 5 :   CHAPTER 2: ANGER
Several days later...There's nothing like a last-ditch assignment to get a couple of kids running for the hills--literally, in this case. Help Samantha find ingredients.
ACT 6 :   CHAPTER 2: ANGER
Several weeks later...Now you're as good as signing as the Sykes family themselves! All except one.Hints:- Talk to Samantha first.- Socialize with Angela.
ACT 7 :   CHAPTER 2: ANGER
Several moons later...It's the end of the semester, and Samantha just won a big game! Her future as a skyball player is set for sure.Hints:- (Ctrl + Shift + C) and type in (settime 1800).
ACT 8 :   CHAPTER 2: ANGER
The next morning...Deliver the sleeping aid.Hints:- (Ctrl + Shift + C) and type in (settime 1200).- Talk to the Silver Guardsman first.- Light Yellow indicates a Point of Interest.
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