Sporistics
Blackout - Ice Planet Epilogue / Analysis

By Antic76
07/16/2009 - 03:15:44

Type: Socialize adventure
Rating: 0.37 (Not rated)

Featuring...
Basic info
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Intro message:
You're back at the Antican ice outpost for more fun. You just can't get enough, eh?
Win message:
Killer robots, creepy cyborgs and now zombies? What else could the Anticans possibly have to deal with? Or rather what YOU will have to deal with?
Lose message:
You're toast. At least that's what you'd be if you go too close to a nuclear explosion. I can't see how else you'd fail this mission.
Acts
ACT 1 :   Talk to Base Commander.
You're back already? Good, talk to the Commander.
ACT 2 :   You Have Mail.
And it begins. Check the mail at the Relay Console then talk to the Battle Walker pilot.
ACT 3 :   The Fog.
Take the Transporter to the Southern Plains and inspect the Escape Pod.
ACT 4 :   Inspect the Graves.
Walk to the nearby Gravesite and examine a Grave.
ACT 5 :   Run!
Not good! Run Captain. Run to the Transporter.
ACT 6 :   Zombie Roundup!
Get the Soup Thermos from the Aide and bring it to the Escape Pod.
ACT 7 :   ArmaDEADdon!
You have 25 seconds to clear the blast area. Run to the Turret. Don't look directly at the flash.
ACT 8 :   Fin.
You did it! Talk to the Commander back at the base so you can leave.
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