Sporistics
Blackout - Ice Planet Epilogue / Analysis
By Antic76
07/16/2009 - 03:15:44
Type: Socialize adventure
Rating: 0.37 (Not rated)
Basic info
Intro message:
You're back at the Antican ice outpost for more fun. You just can't get enough, eh?
You're back at the Antican ice outpost for more fun. You just can't get enough, eh?
Win message:
Killer robots, creepy cyborgs and now zombies? What else could the Anticans possibly have to deal with? Or rather what YOU will have to deal with?
Killer robots, creepy cyborgs and now zombies? What else could the Anticans possibly have to deal with? Or rather what YOU will have to deal with?
Lose message:
You're toast. At least that's what you'd be if you go too close to a nuclear explosion. I can't see how else you'd fail this mission.
You're toast. At least that's what you'd be if you go too close to a nuclear explosion. I can't see how else you'd fail this mission.
Acts
ACT 1 : Talk to Base Commander.
You're back already? Good, talk to the Commander.
You're back already? Good, talk to the Commander.
ACT 2 : You Have Mail.
And it begins. Check the mail at the Relay Console then talk to the Battle Walker pilot.
And it begins. Check the mail at the Relay Console then talk to the Battle Walker pilot.
ACT 3 : The Fog.
Take the Transporter to the Southern Plains and inspect the Escape Pod.
Take the Transporter to the Southern Plains and inspect the Escape Pod.
ACT 4 : Inspect the Graves.
Walk to the nearby Gravesite and examine a Grave.
Walk to the nearby Gravesite and examine a Grave.
ACT 5 : Run!
Not good! Run Captain. Run to the Transporter.
Not good! Run Captain. Run to the Transporter.
ACT 6 : Zombie Roundup!
Get the Soup Thermos from the Aide and bring it to the Escape Pod.
Get the Soup Thermos from the Aide and bring it to the Escape Pod.
ACT 7 : ArmaDEADdon!
You have 25 seconds to clear the blast area. Run to the Turret. Don't look directly at the flash.
You have 25 seconds to clear the blast area. Run to the Turret. Don't look directly at the flash.
ACT 8 : Fin.
You did it! Talk to the Commander back at the base so you can leave.
You did it! Talk to the Commander back at the base so you can leave.
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