Sporistics
Xar's Trap / Analysis

By irrelevant
07/18/2009 - 12:38:34

Type: Story adventure
Rating: 0.05 (Not rated)

Featuring...
Basic info
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Intro message:
In response to a distress call from an unknown spacecraft, you beam down to a mysterious uninhabited planet. This should just be a run of the mill retrieve and rescue mission.
Win message:
With Xar’s mirror out of commission you find you are able to beam back to your spacecraft and away from that crazy maniac.
Lose message:
404 Error! Spore could not load (if you fail this mission please tell me how so I can correct the error)
Acts
ACT 1 :   
What is this madness? You were expecting a crashed space craft not an ancient sailing ship! Talk to Captain Xar and find out what is going on.
ACT 2 :   
Retrieve Xar's barrels from the sea. It is a strange request, but if Xar needs help you may as well entertain his needs (if only to return to your spacecraft and get the paper work done).
ACT 3 :   
What just happened? You appear to be in a pre-space age house! Talk to Xar and find out what happened!
ACT 4 :   
Xar seems confused about the advancement of your civilisation, maybe if you reason with him he will allow you to return to your ship?
ACT 5 :   
Is it getting hot in here!?!?!
ACT 6 :   
It seems Xar is a creature of great power and not at all stable. Talk to him and find out what just happened.
ACT 7 :   
Inspect Xar's "'home"'. Attempt to find the source of Xar's power.
ACT 8 :   
Destroy the source of Xar's power! The mirror must be destroyed!
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