Sporistics
The Cost of Victory / Analysis
By RAmenAMEN23
07/29/2009 - 01:10:51
Type: Quest adventure
Rating: 0 (Not rated)
Basic info
Intro message:
The Federation has selected you as a worthy candidate for a secret project, which could turn you into a Super Soldier. Speak to the Overseer for instructions.
The Federation has selected you as a worthy candidate for a secret project, which could turn you into a Super Soldier. Speak to the Overseer for instructions.
Win message:
You hear an explosion from outside. The alarm goes off. The Federation have blocked off the only exit, and you will be killed in the explosion. Now you understand the cost of victory.
You hear an explosion from outside. The alarm goes off. The Federation have blocked off the only exit, and you will be killed in the explosion. Now you understand the cost of victory.
Lose message:
Subject #637 of PSP has failed. Prepare subject #638 for Test #1.
Subject #637 of PSP has failed. Prepare subject #638 for Test #1.
Acts
ACT 1 : A Friendly Introduction
ACT 2 : The Next Test
That... wasn't good. Go talk to Sergeant Winters again.
That... wasn't good. Go talk to Sergeant Winters again.
ACT 3 : Combat Training
ACT 4 : The Maze
Complete the maze, based on what the scroll says.
Complete the maze, based on what the scroll says.
ACT 5 : Where Am I?
This doesn't seem right. Why would they send you here? Explore the canyon for answers.
This doesn't seem right. Why would they send you here? Explore the canyon for answers.
ACT 6 : The Rebellion
Follow the general and listen to what he has to say.
Follow the general and listen to what he has to say.
ACT 7 : Turning the Tables
Go to the dropship, which will take you to the Federation Base. From there, move through the base, destroying everything in your path.
Go to the dropship, which will take you to the Federation Base. From there, move through the base, destroying everything in your path.
ACT 8 : The Cost of Victory
The Overseer is in the final room. Kill him, then set the fuse for the bomb.
The Overseer is in the final room. Kill him, then set the fuse for the bomb.
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