Sporistics
Tripstar - Mind of the Beholder / Analysis

By Smashgoat
08/29/2009 - 08:39:40

Type: Quest adventure
Rating: 0.07 (Not rated)

Featuring...
Basic info
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Intro message:
Wow. This planet is really something else!
Win message:
Wewt! You saved Tripstar from your own imagination! May you continue to dream even wilder, adventurer! Just not here!
Lose message:
Aw, too much for you to handle? Psychedelacles can only be killed by Tripstar Bombs, or by taking care of the root of the problem! If you lost in Act II, try bombing the -nearest- one.
Acts
ACT 1 :   Welcome to Tripstar!
Captain Furpy has requested your audience, and is currently on that weird-looking ship. All aboard!
ACT 2 :   Anchors away!
From here, it's smooth sailing to Furpopolis. Hopefully. Use the arrow keys to move, but be careful! (If the boat doesn't go through the fog, turn down your graphic settings temporarily)
ACT 3 :   We're under attack!
What ARE those things!? Hopefully one is in bomb range! Act quickly!
ACT 4 :   We're off to see the King!
Alright, now it'll be smooth sailing. Right? For sure. Once in Furpopolis, go see the King. Lost? That's what signs are for.
ACT 5 :   Enter your own mind.
The answer is in here somewhere, but be careful. Who knows what to expect? Not you! Wahahaha! Remember that some mental blocks can always be broken down.
ACT 6 :   You're onto something...
You feel much closer to a solution. Whatever you do, DON'T fall down below -- you may get stuck forever! Stick close to the path!
ACT 7 :   Tell the King!
The Psychopus doesn't exist, but seems to have forgotten. Talk to the King and see if you can get your creation under control. He's right outisde Furpmund's house.
ACT 8 :   Yay! It's gone!
Good job. You've banished your most fearsome creation back to where it came from. Hopefully it will behave!
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