Sporistics
Demons of Zek'Tuakka v2 / Analysis

By Grimbot
09/14/2009 - 01:49:00

Type: Quest adventure
Rating: 0.24 (Not rated)

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Basic info
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Intro message:
You have received a distress call from a nearby cave, but this planet's inhabitants are a long way from inventing radio. Better check it out.
Win message:
You have made sure that the Demons will not return to Zek'Tuakka. A ship is being dispatched presently for Global Mind Wipe. Good job!
Lose message:
Welcome to the jungle, baby!
Acts
ACT 1 :   Droid in Distress
The source of the signal is coming from a nearby cave. Check it out and look for who issued the distress call.
ACT 2 :   Cavemen with Machineguns
Stop the armed natives so that you can reclaim their weapons!
ACT 3 :   Tribal Troubles
Collect the weapons from the fallen natives, then speak to the locals about what happened.
ACT 4 :   Exercise
Return to the cave and speak with Tybalt-7 Chorebot 421.
ACT 5 :   What's a "'Jub-Jub"'?
Speak with Chief Gee'Zor about this "'Jub-Jub"' character. Sounds like that guy from the cave wasn't the first spacefarer to visit Zek'Tuakka.
ACT 6 :   Decisions decisions...
Talk to Pallu'Ka and convince him to join you as your guide, or release the barbarian Zug'Zug and trust your fate to him. Then proceed to the crossroads to pick up your pack Zor'Ex.
ACT 7 :   Welcome to the Jungle
Locate and destroy the source of the ancient alien weapons. You may take either the left or right path to reach your goal. Different challenges await on either side.
ACT 8 :   Home Sweet Home
You've contacted your ship. Move to the beach extraction point and await transport.
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