Sporistics
The Siko Saga (Part I) / Analysis
By MutantClannfear
09/14/2009 - 22:36:00
Type: Quest adventure
Rating: -1 (Not rated)
Basic info
Intro message:
The last thing you remember was feeling the flame of a missile burning your ankles, then a large ear-popping sound behind you...
The last thing you remember was feeling the flame of a missile burning your ankles, then a large ear-popping sound behind you...
Win message:
You did it! With this failure, the Vulis will be forced to back off for a while to regain their resources.
You did it! With this failure, the Vulis will be forced to back off for a while to regain their resources.
Lose message:
With the bomb detonated, the Siko will have no hope in winning the war on Vulis terrorism... unless you try again...
With the bomb detonated, the Siko will have no hope in winning the war on Vulis terrorism... unless you try again...
Acts
ACT 1 : Awaken
Talk to the Siko Killer in your room. He seems to be distressed.
Talk to the Siko Killer in your room. He seems to be distressed.
ACT 2 : There's Trouble Afoot!
Head out the door; there are sounds of war outside the room! Better put on your itchy trigger finger!
Head out the door; there are sounds of war outside the room! Better put on your itchy trigger finger!
ACT 3 : Save the Commander
You hear distress in a nearby room. It's... it's the Commander! He's crying for help!
You hear distress in a nearby room. It's... it's the Commander! He's crying for help!
ACT 4 : Defeat the Beast
The experiment is now the only thing preventing you from getting the commander back!
The experiment is now the only thing preventing you from getting the commander back!
ACT 5 : Vengeance
The Vulis leader is dead, but the bomb is still activated. Talk to the Commander to figure out where to go.
The Vulis leader is dead, but the bomb is still activated. Talk to the Commander to figure out where to go.
ACT 6 : Get to the Bomb
Get to the Bomb and check it out!
Get to the Bomb and check it out!
ACT 7 : The Detonator!
This strange bomb requires a detonator to deactivate. Get it from the Vulis in the next room!
This strange bomb requires a detonator to deactivate. Get it from the Vulis in the next room!
ACT 8 : Hurry!
Get back to the bomb and insert the detonator!
Get back to the bomb and insert the detonator!
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