Sporistics
The Siko Saga (Part I) / Analysis

By MutantClannfear
09/14/2009 - 22:36:00

Type: Quest adventure
Rating: -1 (Not rated)

Featuring...
Basic info
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Intro message:
The last thing you remember was feeling the flame of a missile burning your ankles, then a large ear-popping sound behind you...
Win message:
You did it! With this failure, the Vulis will be forced to back off for a while to regain their resources.
Lose message:
With the bomb detonated, the Siko will have no hope in winning the war on Vulis terrorism... unless you try again...
Acts
ACT 1 :   Awaken
Talk to the Siko Killer in your room. He seems to be distressed.
ACT 2 :   There's Trouble Afoot!
Head out the door; there are sounds of war outside the room! Better put on your itchy trigger finger!
ACT 3 :   Save the Commander
You hear distress in a nearby room. It's... it's the Commander! He's crying for help!
ACT 4 :   Defeat the Beast
The experiment is now the only thing preventing you from getting the commander back!
ACT 5 :    Vengeance
The Vulis leader is dead, but the bomb is still activated. Talk to the Commander to figure out where to go.
ACT 6 :   Get to the Bomb
Get to the Bomb and check it out!
ACT 7 :   The Detonator!
This strange bomb requires a detonator to deactivate. Get it from the Vulis in the next room!
ACT 8 :   Hurry!
Get back to the bomb and insert the detonator!
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