Sporistics
Kobayashi Maru / Analysis
By Bevels
10/23/2009 - 18:16:00
Type: No genre adventure
Rating: 0.38 (Not rated)
Basic info
Win message:
Congradulations Captain. Your wit has triumphed over impossible odds.
Congradulations Captain. Your wit has triumphed over impossible odds.
Lose message:
I don't believe in 'No Win' scenarios.
I don't believe in 'No Win' scenarios.
Acts
ACT 1 : The Kobayashi Maru
Captain's log stardate 5467.5. We have intercepted an urgent distress call from a kobayashi maru vessel. We must investigate and rescue the crew if necessary.
Captain's log stardate 5467.5. We have intercepted an urgent distress call from a kobayashi maru vessel. We must investigate and rescue the crew if necessary.
ACT 2 : The Ambush
Apparently, the Klingons intercepted the same transmission and were cloaked nearby. Battlestations!
Apparently, the Klingons intercepted the same transmission and were cloaked nearby. Battlestations!
ACT 3 : Shields Down!
That explosion knocked out our shields. We won't last long if those Klingons continue to come. Get to the engineering deck and tie the system into auxilary power.
That explosion knocked out our shields. We won't last long if those Klingons continue to come. Get to the engineering deck and tie the system into auxilary power.
ACT 4 : Restart the shields
You must restart the shields before the ship explodes. According to Scott we have about 1 minute to get the shields back up before those Klingons destroy us.
You must restart the shields before the ship explodes. According to Scott we have about 1 minute to get the shields back up before those Klingons destroy us.
ACT 5 : Direct Impact!
One of our two weapons systems was hit before we could put our shields up. We better not lose the other one. The shields were damaged in that area.
One of our two weapons systems was hit before we could put our shields up. We better not lose the other one. The shields were damaged in that area.
ACT 6 : Boarding Party
Assemble a Team with yourself, Admiral Kirk, and Mr. Spock and get to the transporter room.
Assemble a Team with yourself, Admiral Kirk, and Mr. Spock and get to the transporter room.
ACT 7 : The Assault
Beam aboard the Klingon vessel and take it over.
Beam aboard the Klingon vessel and take it over.
ACT 8 : Turn the Tables
Activate the Klingon phasers and fire on all enemy ships!
Activate the Klingon phasers and fire on all enemy ships!
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