Sporistics
Return to Hera / Analysis
By ZillaSaurus
12/05/2009 - 03:57:43
Type: Attack adventure
Rating: 0 (Not rated)
Basic info
Intro message:
You beam down near Borko's hut. The village is certainly more peaceful than it was before. However, you can't let that bring your guard down. Remember, you were summoned here for a reason.
You beam down near Borko's hut. The village is certainly more peaceful than it was before. However, you can't let that bring your guard down. Remember, you were summoned here for a reason.
Win message:
Mother Loora..........who is she? And why did Toria leave so suddenly? Maybe she knows something.........
Mother Loora..........who is she? And why did Toria leave so suddenly? Maybe she knows something.........
Lose message:
It won't be long before the Penters set their sights on the Valley Tribe's village......
It won't be long before the Penters set their sights on the Valley Tribe's village......
Acts
ACT 1 : It's been a while.
It's been a long time since you were last here. Go visit Borko and the Mesarian Advisor to see what's been going on since the Battle of Hera.
It's been a long time since you were last here. Go visit Borko and the Mesarian Advisor to see what's been going on since the Battle of Hera.
ACT 2 : Meet the Team
Better get aquainted with your fellow Penter Hunters for today.
Better get aquainted with your fellow Penter Hunters for today.
ACT 3 : Someone called an Exterminator?
Lead the group to the Penter nest, just a ways west of where you fought the Scarmakers last time you were here.
Lead the group to the Penter nest, just a ways west of where you fought the Scarmakers last time you were here.
ACT 4 : We're not alone.......
That takes care of the Penter problem. However, there's something by the ruins of the hive.....
That takes care of the Penter problem. However, there's something by the ruins of the hive.....
ACT 5 : Twisted Commune
Head southwest, captain. And be ready for anything.
Head southwest, captain. And be ready for anything.
ACT 6 : Party's Over
Destroy the commune, captain. Leave no trace of it.
Destroy the commune, captain. Leave no trace of it.
ACT 7 : Aftermath
Clear the area of stragglers, then speak with the crew for their thoughts.
Clear the area of stragglers, then speak with the crew for their thoughts.
ACT 8 : Hm?
Where was Toria off to in such a hurry?
Where was Toria off to in such a hurry?
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