Sporistics
Spaceport Samaritan / Analysis
By sjhorm
01/17/2010 - 20:38:18
Type: No genre adventure
Rating: 0.15 (Not rated)
Basic info
Intro message:
A distress call was sent down, and you need to find where it came from.
A distress call was sent down, and you need to find where it came from.
Win message:
Yay! Now you have improved your diplomatic relations with the Eebraxis, and helped a Captain in need.
Yay! Now you have improved your diplomatic relations with the Eebraxis, and helped a Captain in need.
Lose message:
You FAIL! Didn't I tell you not to jump?
You FAIL! Didn't I tell you not to jump?
Acts
ACT 1 : Up here, doofus.
Travel through the colony to the main beaming station.
Travel through the colony to the main beaming station.
ACT 2 : Whee!
Slide down the gates, and speak to captain Eebnote.
Slide down the gates, and speak to captain Eebnote.
ACT 3 : Fuel
Find Eebnote's fuel cells, and then report back to him. WARNING: DON'T JUMP ONTO BUILDINGS FROM HIGH UP. YOU WILL GET STUCK, AND YOUR HEAD WILL BE BETWEEN YOUR LEGS.
Find Eebnote's fuel cells, and then report back to him. WARNING: DON'T JUMP ONTO BUILDINGS FROM HIGH UP. YOU WILL GET STUCK, AND YOUR HEAD WILL BE BETWEEN YOUR LEGS.
ACT 4 : Yayz.
You did it! You helped the captain to get the fuel cells.
You did it! You helped the captain to get the fuel cells.
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