Sporistics
Xenopolitics / Analysis

By Ferreta
02/25/2010 - 18:25:52

Type: Story adventure
Rating: 0 (Not rated)

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Basic info
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Intro message:
You've landed on Pacifinia, the C.U.S. homebase of operations. The court is being held up that shaft.
Win message:
If you want to make your oun Xenopolitics check the "'Rules"'. I will be happy to put one of your creations in the background of the Dome, all you have to do is tell me its name.
Lose message:
Thats just irony. Dying at a peacekeeping headquarters. Thats just messed up.
Acts
ACT 1 :   Pacifinia
Go up the shaft to where the court is being held. Remember the fate of your Empire rests on your shoulders (or what ever you have).
ACT 2 :   Court
The court section is about to start. You better listen to the Enrier Supreme - the head of the C.U.S.
ACT 3 :   Side of Conflict: Troop Movement
Listen to what the Nunu senator -the Pharshins most trusted allie, has to say about this conflict.
ACT 4 :   Side of Conflict: Pharshin Hands
Now listen to what the Pharshins have to say about the matter.
ACT 5 :   Supporting Evidence: The Troops
Talk to one of the soilders that might end up fighting for the Pharshins.
ACT 6 :   Supporting Evidence: Slaves
Talk to a recently freed slave. The Balgains didn't let him go if thats what you're thinking.
ACT 7 :   Voting
Go up the shaft and get to the voting machine.
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