Sporistics
Grox War - Wars Dawn (1) / Analysis
By Hellvern
03/07/2010 - 23:24:49
Type: Story adventure
Rating: 0 (Not rated)
Basic info
Intro message:
The FNC is under threat! Its ally the GCU has mysteriously vanished. The Grox are on their way and you have been asked to pilot the LT Mechs to repel them. However a new issue has arisen.
The FNC is under threat! Its ally the GCU has mysteriously vanished. The Grox are on their way and you have been asked to pilot the LT Mechs to repel them. However a new issue has arisen.
Win message:
You have discovered the fate of the GCU officals. Their death and this passive Balkanda is the beginning of a strange mystery...
You have discovered the fate of the GCU officals. Their death and this passive Balkanda is the beginning of a strange mystery...
Lose message:
The GCU officials are lost, and now the FNC has lost its only capable LT Pilot. You have doomed them for an eternity under Grox rule.
The GCU officials are lost, and now the FNC has lost its only capable LT Pilot. You have doomed them for an eternity under Grox rule.
Acts
ACT 1 : Enter the Warzone
You have just landed. Beamed down by the FNC Fleet. Good luck!
You have just landed. Beamed down by the FNC Fleet. Good luck!
ACT 2 : The Town ahead
The Town ahead is a drop of point for the FNC forces in the area before they hit the front lines.
The Town ahead is a drop of point for the FNC forces in the area before they hit the front lines.
ACT 3 : The Way East
The East has no roads. No transport heads that way. Your sensors indicate no harmful native lifeforms are nearby however. Should be safe.
The East has no roads. No transport heads that way. Your sensors indicate no harmful native lifeforms are nearby however. Should be safe.
ACT 4 : The ruins of Osaria.
Befriend Vae and take her with you. She says there are ruins nearby. Perhaps the Shuttle ditched near it?
Befriend Vae and take her with you. She says there are ruins nearby. Perhaps the Shuttle ditched near it?
ACT 5 : Shuttles
ACT 6 : Balkanda
ACT 7 : Groxification
ACT 8 : Escape
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