Sporistics
Chill Island / Analysis

By Arkeras
11/02/2010 - 08:53:54

Type: Story adventure
Rating: 0 (Not rated)

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Basic info
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Intro message:
You got a Help Wanted signal from this tropical paradise planet... Something's just not right with that picture. Have a look around and see if anything might possibly be wrong.
Win message:
Victory! You saved Chill Island from being snuffed out and ultimately cancelled! This planet will remain a haven and a rest stop for all Captains.
Lose message:
You failed to ultimately chill out. There's always the Replay button.
Acts
ACT 1 :   Hang Around
Look around a bit... see if anything might be wrong.
ACT 2 :   SOMETHIN' MADE A SOUND
Whoa! The bartender screamed! Talk to him, see what's wrong.
ACT 3 :   Fix the Problem
Rely on the wisdom of the old Shepherd! Perhaps he knows how to get juice for the bartender.
ACT 4 :   Good job, bro!
Problem's fixed, but it looks like something else is on the Bartender's mind.
ACT 5 :   Oh No!
Figure out something you can use to bribe this agent so he won't shut down Chill Island! Get to the cave, down on the beach!
ACT 6 :   Open Sesame!
The dragon opened the cave for you! Well, not necessarily opened so much as... nevermind. Get the gems, bag'em and run!
ACT 7 :   Take the Money and Run
Bag that spice and hurry it over to the agent before he shuts down Chill Island for good!
ACT 8 :   Success!
It looks like your bribe just might have worked! See what the Agent thinks of your offer. Once you've done that, head to the Warp Pad when you're ready to leave.
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