Sporistics
Madness in Mazo / Analysis

By Voltgarb
04/08/2011 - 21:06:04

Type: Quest adventure
Rating: 0.01 (Not rated)

Featuring...
Basic info
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Intro message:
After a two day trek, the trio crosses the mountain pass into the lush jungles of Mazo... (If any of the characters following you get stuck, simply jump or move back to them.)
Win message:
And so the group moves on, towards the Deserts of Thosen... But will they have what it takes to stop Zekoth when they catch him?
Lose message:
The jungle has it's fare share of corpses... Nureq has just been added to them.
Acts
ACT 1 :   The Jungles of Mazo.
As the trio exits the southern pass into Mazo, Nureq and Gamesh are filled with a sense of awe and astonishment. Rakar pauses for a brief moment and breaths deeply, before setting up camp...
ACT 2 :   Prove your worth.
As the irritated local offers his hand in aid, the trio moves north along the river to the ruins depicted on the map...
ACT 3 :   The Temple of The Creators...
As Nureq enters the temple, into the tunnels that stretch before him, a strange and deafening sound echoes through the darkness as he moves further in...
ACT 4 :   A familiar foe...
As the large metal door shifts up towards the ceiling, Nureq, extends his gaze towards the room the artifact was supposedly held, only to find not Zekoth, but the traitor, G'nark.
ACT 5 :   "'Unforseen Consequences..."'
G'nark is immediatly enclosed around a metal shell while the artifact's energy feeds into it. Nureq watches frantically as the ancient machinery sparks out of control as he makes his way out..
ACT 6 :   The Abomination...
Amist the flying debris, a towering creature began to emerge, as it set it's eyes upon the group, it bellows out Nureq's name in rage...
ACT 7 :   The Death of a Traitor...
As G'nark's mutated body falls to the ground in defeat, the group felt a sigh of relief and a great burden lifted from their shoulders, knowing they saved the lands from certain devestation.
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