Sporistics
GCG- Exile [Non-C+C] / Analysis
By Delta317
08/20/2011 - 01:27:34
Type: Defend adventure
Rating: 0.02 (Not rated)
Basic info
Intro message:
You remember little of yesterday. A drop ship. A crash. The scorching sun and a burning metal husk. But this looks like some kind of holding pen...? Sounds like the gate is opening...
You remember little of yesterday. A drop ship. A crash. The scorching sun and a burning metal husk. But this looks like some kind of holding pen...? Sounds like the gate is opening...
Win message:
The day's toil is done and over, but the night... has yet to begin. To be concluded.
The day's toil is done and over, but the night... has yet to begin. To be concluded.
Lose message:
And so the desert claims another...
And so the desert claims another...
Acts
ACT 1 : Twinned Fates
Thick dust fills the air, leaving your throat dry and a bitter taste in your mouth. Someone must be able to tell you what's going on...
Thick dust fills the air, leaving your throat dry and a bitter taste in your mouth. Someone must be able to tell you what's going on...
ACT 2 : Sole Survivor
Follow your guide away from the settlement.
Follow your guide away from the settlement.
ACT 3 : Standers
Take a look at that recording.
Take a look at that recording.
ACT 4 : Creepers
Your party is under attack! Get back to the wreck and keep them alive!
Your party is under attack! Get back to the wreck and keep them alive!
ACT 5 : Guidance
The hostile insectoids have retreated. For now.
The hostile insectoids have retreated. For now.
ACT 6 : The Crossing
*static* "'This is Elar, Guide's on his feet, and we're on your tail. Get over here and cover our butts while we make for the bridge!"'
*static* "'This is Elar, Guide's on his feet, and we're on your tail. Get over here and cover our butts while we make for the bridge!"'
ACT 7 : Burning Bridges
You can't let the infected follow you. Destroy the bridge once you cross!
You can't let the infected follow you. Destroy the bridge once you cross!
ACT 8 : Arrival
You've finally reached your destination. Walk into the town and talk to this settlement's leader.
You've finally reached your destination. Walk into the town and talk to this settlement's leader.
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