Sporistics
The Last Stand I / Analysis

By Fieldmonsters
08/10/2012 - 19:54:43

Type: Story adventure
Rating: 0 (Not rated)

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Basic info
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Intro message:
Chapter 1: The new dusk.
Win message:
Chapter II, Blackfall, is coming soon! Keep an eye out, and subscribe to the sporecast, The Last Stand! Also, watch this adventure on You Tube! With added music, scenes, and so much more!
Lose message:
Ouch! That didn't go well did it? Well I, The all powerful fieldmonsters, grant you another life. Dont waste this one eh? -Fieldmonsters
Acts
ACT 1 :   Life in the tribe.
A new day, or night rather, and a night spent helping the Plock tribe, a tribe who are one of the only sentient biengs on the planet. Better go ask the chief for duites.
ACT 2 :   Visitor in the distance
A shadow starts approaching through the dim light, and you can't seem to recognize the unkown creature, at all, even the Grox don't have something, or someone, like this.
ACT 3 :   The question of Grox.
The Grox were not easily stopped, and that was with the best technology. How will they be stopped with little?
ACT 4 :   Oceanfieras secret
As you escort Oceanfiera out of town, you need the truth, why is Oceanfiera so cold?
ACT 5 :   The Grox Base
Your radar says it all, the Grox are here, but with few numbers. With skill taking them head on would be easy, just dont let them get to that tank.
ACT 6 :   A shock to be heard from afar
You scream aloud as you realize that the ship is not here, and you fear it may have already left.
ACT 7 :   The end of the game.
At last, it is time to put the grox to the back of your mind. This will garentee your safety, and the safety of all on this world, maybe then, in millions of years, new rebels will show.
ACT 8 :   Incineration
Nothing survived the blast, there isnt even a trace of what had once been there. That means that no weapons, tanks, or ships are salvadgeble, but thanks to Oceanfiera, it doesn't matter!
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