Sporistics
Rise of the Weeds / Analysis

By DraMonster56
08/16/2012 - 01:39:44

Type: Attack adventure
Rating: 0.06 (Not rated)

Featuring...
Basic info
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Intro message:
You recieved a distress signal from this village and it looks like the enemies are already here to greet you.
Win message:
Great job captian! Many have been saved thanks to you. But are those weeds truly gone?
Lose message:
These Kawonds need a hero to save them... or you so get back up and fight!
Acts
ACT 1 :   Not such a great Welcoming
Those plant creatures don't look friendly. They are probably the reason you are here. Get into the village and get more info.
ACT 2 :   Defend the Line
There is an onslaught of those giant weeds trying to break you defense. If they succed they'll kill you, the soldiers,and the villagers.
ACT 3 :   The Forest
Get your next task from Keheir then head into the woods to find that hermit.
ACT 4 :   Ambush
A plant wall just sprouted and blocked your path and now weeds are ambushing you. Show them they messed with the wrong person.
ACT 5 :   Ambush
Take out those two large ones and try to be carful. Their attack can knock off large amounts of health.
ACT 6 :   Kiwend the Hermit
The path is clear again. Go through there and find the hermit
ACT 7 :   The Mother Weed
Those weeds killed the only one that had the answers to all of this. But you at least know that it will release poison spores into the air soon. You must kill before then!
ACT 8 :   Peace at last
Now that the mother weed is dead the others should be too and there will be no posion spores. Keheir showed up and just missed the action. You better talk with him.
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