Sporistics
Climax War Part 2 / Analysis

By Aquadoc99
07/26/2013 - 02:43:36

Type: Quest adventure
Rating: 0 (Not rated)

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Basic info
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Intro message:
Troopers detected on the Hack-Ploder!
Win message:
See this from Pincer Pincer's Point of view on this mission, and defeat Doctor Snout-snout in an epic climactic Battle on a dying weapon, in the next adventure! Stay Tuned!
Lose message:
Pincer Pincer: Snout-snout, You are under military arrest!
Acts
ACT 1 :   Troopers on board!
The adventarians are beaming troopers on board the ship! Better get rid of em'! Just don't get too close to the snipers for too long! By the way, any openings in the ceiling are windows.
ACT 2 :   The Main Chamber
After using the diversion, You'll have to defend the communication screens, and terminal management engineers.
ACT 3 :   We Meet Again
Now, to confront your Arch-nemesis, and future dinner, Pincer Pincer Pregar Pincarian!
ACT 4 :   Boss-Battle!
Time to fight a one-eyed Scientist! Little do you know, That Pincer Pincer's succeeding in his plan to stop yours!
ACT 5 :   WHA?!?!??!
What the--how did this happen?!?!?
ACT 6 :   Missile Assault!
Ah, Darnit! Now we have missi-lees to deal with, and Pincer Pincer Flew into the engineering room! The plan seems to be failing, for now...
ACT 7 :   Self-destruct!
The Whole Place is coming down! Better Escape quick, but not before a climactic Battle! You: C'mon, computer! What'll Xyra think if you don't burn Parapincia?!?!?
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