Sporistics
Mournfall Ep 1 - Skybound / Analysis
By DoxNotch
01/11/2015 - 23:29:03
Type: Story adventure
Rating: 0.03 (Not rated)
Basic info
Intro message:
Objectives aren't always marked! Pay attention and read thouroughly, Captain.
Objectives aren't always marked! Pay attention and read thouroughly, Captain.
Win message:
You did it! You've escaped from the prison and secured a space fairing ship! Now, off to find some allies!
You did it! You've escaped from the prison and secured a space fairing ship! Now, off to find some allies!
Lose message:
Darn! The plan was so flawless!
Darn! The plan was so flawless!
Acts
ACT 1 : Welcome to Mournfall
Welcome to Mournfall, Captain! Throughout this series there will be a few symbols and signs that will be incredibly useful to know. Get to know a few of them first then hop into the Adventure!
Welcome to Mournfall, Captain! Throughout this series there will be a few symbols and signs that will be incredibly useful to know. Get to know a few of them first then hop into the Adventure!
ACT 2 : Adaptation
Welcome to Blightcliff, inmate! You need to make yourself some friends before you're found dead in a shower somewhere, head up to the yard and strike up some conversations.
Welcome to Blightcliff, inmate! You need to make yourself some friends before you're found dead in a shower somewhere, head up to the yard and strike up some conversations.
ACT 3 : Conspiracy in the Halls
Trundle has asked you to join him and his friends in the Mess Hall. Who knew making friends could be so easy?
Trundle has asked you to join him and his friends in the Mess Hall. Who knew making friends could be so easy?
ACT 4 : Temper Tantrum
Alright, so Trundle told you to look for the big Matrah'Nur, and throw a fruit at his head? Search the yard for a fruit and make sure the big guy doesn't see you throw it..
Alright, so Trundle told you to look for the big Matrah'Nur, and throw a fruit at his head? Search the yard for a fruit and make sure the big guy doesn't see you throw it..
ACT 5 : Diversion
Quickly now! Go and activate Lenthro's EMP by the Communication center to knock out the prison's communications! We can't have reinfocements coming in and blowing you out of the sky!
Quickly now! Go and activate Lenthro's EMP by the Communication center to knock out the prison's communications! We can't have reinfocements coming in and blowing you out of the sky!
ACT 6 : Lights Out
I can't believe that worked! Make your way to the generator room, kill the guard and move to the console to turn off the station's power! This should shut down those turrets on the roof..
I can't believe that worked! Make your way to the generator room, kill the guard and move to the console to turn off the station's power! This should shut down those turrets on the roof..
ACT 7 : Skybound
It's done! Run back to the yard and talk to Trundel, he should know how to get you over the fence and into that ship!
It's done! Run back to the yard and talk to Trundel, he should know how to get you over the fence and into that ship!
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