Sporistics
The Getherian Influence (1-1) / Analysis

By Talladegabrad
09/05/2016 - 21:06:25

Type: Quest adventure
Rating: 0 (Not rated)

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Basic info
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Intro message:
Welcome to Arapetra, home to the final primitive Getherian civilization. The Getherian Empire has requested you come and check on this small village to find out why they went inactive.
Win message:
The tribe now fully trusts you and is now preparing to fight. Your job is finished... for now. They will still require your presence to conquer the Kluak'tin.
Lose message:
How you died while speaking to a friendly tribe is beyond me... unless you have a deadly case of socialphobia (no pun intended).
Acts
ACT 1 :   Introduction
You have arrived on planet Arapetra to investigate a friendly Getherian tribe. Speak to the chieftain about anything the tribe needs. He should already have a quest ready for you.
ACT 2 :   The Loyalty Test
You must retrieve the chieftain's kazzoozle and gather some fruit from the area. Once you are done, Rygel will reveal your true mission.
ACT 3 :   Getting the Story Straight
Ask the chieftain about the "'Kluak'tin"' and what he wants you to do about them. Who knows? Maybe you will get a chance to test your combat skills.
ACT 4 :   Getting Popular
Speak to the other villagers and assist them with their jobs.
ACT 5 :   Taking Care of Business
You must locate 25 trebiscus plants and take their leaves for Shaman Winslow. Then find Fisherman Tauros' lucky spear. Finally, tell Winslow that Farmer Reegas needs his assistance.
ACT 6 :   The Helping Hand
Talk to the villagers and notify them that their requests have been fulfilled.
ACT 7 :   The Chieftain's Farewell
Talk to Rygel and notify him of your success.
ACT 8 :   Second-in-Command
The chieftain's brother, Siguiel, wishes to speak with you before you depart from the planet. Find out what his intentions are and ten return to your ship.
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