Sporistics
Memento Mori / Analysis

By peanutjub
09/23/2025 - 18:56:11

Type: Story adventure
Rating: 0.37 (Not rated)

Featuring...
Basic info
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Intro message:
Is that the smell of... mothballs? In any case, we'll need to scour the town to find our contact. Nevermind whatever Mission Control's reasoning might be for all this.
Win message:
Congratulations, the elderly are saved! Now we can put them in a different home and call them once every three months!
Lose message:
Your memories betray you, Captain. Or do they? After all, it was always nothing but a memory.
Acts
ACT 1 :   Friend or Freud
Mission Control has limited information on their old contact - only a codename: 'Parkaboy'. Search the town for where the contact may be.
ACT 2 :   Déjà Views
Having entered the neural network, we're now in a memory. Talk to Parkaboy and see how we can free the retirees from this place.
ACT 3 :   Mind over Matter
With the neural network linked, it's possible to access other memories. When all the core memories are destroyed, the residents here can finally rest.
ACT 4 :   Memory Loss
Return to the memory hub and check in with Parkaboy.
ACT 5 :   A Terrible Thing to Waste
Trapped in our own thoughts! Surely there's a way out of this... Play along and examine your memories.
ACT 6 :   On to Gray Matters
Mori wants to keep us in this space. But... maybe there's a way to free us from these memories.
ACT 7 :   Dream a Little Scheme
A portal has opened. Let's interface with Mori again and think of a way out.
ACT 8 :   Brain Dead
Back to reality! Let's tie up any loose ends and get off this mothball.
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