Sporistics
Zero Pulse Orbit / Analysis

By JoanOfBoat
04/17/2024 - 02:41:29

Type: Defend adventure
Rating: -2.5 (Bad)

Featuring...
Basic info
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Intro message:
A distress caller used a comm tower to send a suspicious message. Once recived, he seemed revlieved yet anxious. Calm him down, while your temp assistant preps his tower for your evacutations!
Win message:
The distress caller didn't even thank you... Oh well!
Lose message:
Once those things were done with you, they borrow your ship to find even more cuisine.
Acts
ACT 1 :   Calm down the distress caller
You have a bad feeling about this. You may need to find all the support you can get.
ACT 2 :   Time to beam up
Better not to lollygag.
ACT 3 :   Survive AND protect the caller
The tide is persistent, endless, and too strong...
ACT 4 :   Return to comm tower to beam out
Things may be more difficult...
ACT 5 :   Beaming...
Home, safe home, is at reach!
ACT 6 :   Get near comm tower
The process is finally complete... It is now time to escape this planet!
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