Sporistics
Alien floor
Not rated
 

By Dirtymeat
04/18/2010 - 23:41:03

Type: Factory building
Rating: 0.01 (Not rated)
Tags: gaprop

Comments

By CrystalwoIf
 

I mean, by "they will not", that whether they do or don't changes from downed npc. They can be the exact same creature, same behavior, but some rise, some dont, and it changes.

By CrystalwoIf
 

Furthermore, about the "zombie" bug... it changes every time. Sometimes they will rise up and attack, sometimes they will not. If anyone can incorporate it into a mission, it'd make for an EPIC shock to players. o-o

By CrystalwoIf
 

GREAT for a horror mission. ;D Btw, I have only rejected your post on the Demo because you marked it for deletion, and it was otherwise too long to read. xD

By CrystalwoIf
 

Then promptly hide them with an act transition that also sets their hps to 0. Not only will they not disappear... some will fall dead, and get up (AND Attack you)... IF you touch them. ;) These NPCS are not targetable, and are pretty much invulnerable.

By CrystalwoIf
 

That's quite interesting, actually. ;) I'm relatively sure that I can find an application for that pillar-of-creatures thing :) Also, here's a nice bug for ya... o-o Set respawn, and involve units in a battle. (creature)

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