Sporistics
Protoss Disruptor
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By Icarax
06/30/2011 - 05:48:54

Type: Military land vehicle
Rating: -1 (Not rated)

Description

Disruptors are combat droids used to support the Protoss army. These automatons are armed with a variety of devices that can be used to stall or weaken enemy lines and defenses, similar to Sentries. Although relatively weak, these droids can change the tide of battle in the Protoss? favor. Also like the Sentry, the Disruptor was made to bolster the dwindling numbers of the Protoss. However, these machines were created more for offense rather than defense. Outfitted with an argus jewel, Disruptors can cast a field of energy that upsets certain weapon responses, muscle functions, and targeting systems, effectively making anything caught under that web unable to attack. They can also project an inhibitor on enemy units, making them unable to cast spells or deprive them of certain abilities that could be used to give them an advantage. But their deadliest function is their Molecular Displacement ability. By outfitting Disruptors with a special weapon, the Disruptor can be commanded to fire a beam that, as well as do a decent amount of damage to multiple foes at once, ?devolve? enemy units by disabling any and all upgrades they may have for as long as their caught in this powerful beam. These make Disruptors powerful spellcasters, and vastly superior enemy armies can be defeated with the aid of these droids. ================= Requires: Manipulation Orb (requires a Cybernetics Core to warp-in) === Warp-In From: Gateway/Warp Gate === Cost: 75min/150gas === Psi: 2 === Movement Speed: Normal === Armor: 0 === Shields: 45 === Life: 45 === Weapons: Shatter Shards === Damage: 7 ? Targets: Ground === Attack Speed: Normal (continuous, like a beam; fires a wave of sparkling crystal-like energy shards) === Max Energy: 200 === Upgrades: Protoss Ground Weapons, Protoss Ground Armor, Protoss Plasma Shields, Argus Channeler (Disruptor starts with +25 energy), Molecular Displacement (fires an energy beam that can bounce off multiple foes four times, making it able to effect five units at once; strips enemies of any upgrade they may have, including weapon and armor upgrades and none-abilities like Marine Combat Shielding, Zergling Metabolic Boost, and Zealot Charge) === Abilities: Disruption Web ? 25 energy (casts a glowing field of energy over an area that disables any units under it from attacking; affects structures; units can move out from under it; effects friendly units is they?re under the web; lasts for 12 seconds; effects only ground), Null Void ? 75 energy (affects a small area of enemy units, preventing them from using their abilities for 10 seconds, such as Ghost EMP, Queen Transfusion, and Sentry Forcefields; also deprives enemies of passive abilities like Terran Stim Pack, Zerg Burrow, and Protoss shield regeneration as well as temporarily take away detection abilities from detectors; effects air a ground), Molecular Displacement ? 125 energy (fires beam for 10 seconds, enemies can micro away to get out of range of beam, though it has a fairly long range; effects air a ground) === Type: Light-Mechanical-Psionic ================= Strengths: A very powerful offensive caster that can greatly weaken the enemy, Disruption Web the same like the Corsair?s from Brood War and can be used to disable groups of units and defensive structures, Null Void prevents enemy from using spells, Molecular Displacement neglects any upgrades the enemy may have (increases in effectiveness as game goes on and the enemy gets more upgrades) === Weaknesses: Very weak and can be easily sniped, somewhat vulnerable to air-to-ground attacks, Disruption Web can effect friendly units if they move under it, should always have support from other units

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