Sporistics
Tim
Not rated
By Pat1196
06/06/2013 - 03:01:07
Type: Captain
Rating: 0.06 (Not rated)
Tags: pat1196, tuckermeows, tuckerzombies
Description
Weapon(s): Shock-Charged Whip
Attachment(s): Energetic Metal Bolt
Details
541
DNA points
DNA points
Height
2.49
66 Bones | 2 Feet | 1 Hands |
Diet: Carnivore
Health: +1
Health: +1
Meanness
1 %
1 %
Cuteness
23.22 %
23.22 %
Sociability 4 / 20 | Aggressiveness 4 / 20 | Abilities 1 / 15 |
---|---|---|
1 / 5 | 2 / 5 | 0 / 5 |
1 / 5 | 1 / 5 | 0 / 5 |
1 / 5 | 1 / 5 | 1 / 5 |
1 / 5 | 0 / 5 |
Comments
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By zumapis
how the f.ck did you make that awesome weapon?!
By SwarmCreator
Well... You're very creative. Your weapons have awesome design!! And the Zombies too. Keep it up.
By CloudyVision
Lol, I've never studied for a single test, ever. But I get As on most of them anyway.
By CloudyVision
:) I always find the time to get my homework done. I don't know about you, but if my grade dips below an A, I start working like crazy to remedy the situation.
By CloudyVision
Well, I think we'll just go ahead with how it is right now, see how the soldiers react, and then formulate a solution based on those results.
By CloudyVision
They can't follow the player because the player is in the command centre and leaves it only to view the map from a high altitude. If they did, they'd just wander eastward and stop near Moscow.
By CloudyVision
And I'm eating dinner now, so expect a delayed response.
By CloudyVision
Now kep in mind, I haven't actually placed the soliders into the map yet, so I don't know if this problem will arise, but I'm just trying to look down the road, so to speak.
By CloudyVision
I've decided the best bet would be to make their awarenesses really small, but that MIGHT conflict with the fact that they only have range weapons.
By CloudyVision
Because I made all the cities on one team and programmed the Soviet soldiers to attack that team, once they've destroyed their immediate surroundings, they'll naturally go on and attack someplace else.
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