Sporistics
Adventure In Sporegyptia / Analysis
By Alexzy
02/11/2010 - 22:58:32
Type: Explore adventure
Rating: 0.18 (Not rated)
Basic info
Intro message:
Ah... you are only a few Sporometers to destination. Wait, I don't think the Carriage is moving... Oh, just great, the horse died of a heart attack. Looks like I'll have to walk...
Ah... you are only a few Sporometers to destination. Wait, I don't think the Carriage is moving... Oh, just great, the horse died of a heart attack. Looks like I'll have to walk...
Win message:
You have completely saved Sporegyptia. Let's check your score and see what you got, shalt we?
You have completely saved Sporegyptia. Let's check your score and see what you got, shalt we?
Lose message:
You lose. Try again?
You lose. Try again?
Acts
ACT 1 : The Long Walk
Sigh... go take the long walk to Sporegyptia. You might want to take a stop at the Sporegyptian Inn...
Sigh... go take the long walk to Sporegyptia. You might want to take a stop at the Sporegyptian Inn...
ACT 2 : Rest For the Weary
Let's start out with a nice conversation and a drink of water.
Let's start out with a nice conversation and a drink of water.
ACT 3 : The Mysterious Bandit
Time to get some clues on where this "'robber"' hid the treasure. Explore Sporegyptia on a Sporegyptian Sailboat if you want!
Time to get some clues on where this "'robber"' hid the treasure. Explore Sporegyptia on a Sporegyptian Sailboat if you want!
ACT 4 : The Mystery Begins
"' Thou shalt find thy treasure betwixt wood and mire."' "'Thou shalt find thy riches at The Blooms of Euphoria"' ."' "'Thou shalt find thy "'loot"' at the endst of the Mud Merchants."'
"' Thou shalt find thy treasure betwixt wood and mire."' "'Thou shalt find thy riches at The Blooms of Euphoria"' ."' "'Thou shalt find thy "'loot"' at the endst of the Mud Merchants."'
ACT 5 : Haunted Houses
Time to get to the Haunted Farmhouse.
Time to get to the Haunted Farmhouse.
ACT 6 : Haunted...
Just destroy the wooden walls and they should break. After, I better get in the Basement.
Just destroy the wooden walls and they should break. After, I better get in the Basement.
ACT 7 : Ghostly Encounters
Get out ASAP. There seems to be Ancient Creature hidden in this basement.
Get out ASAP. There seems to be Ancient Creature hidden in this basement.
ACT 8 : Escape
Go, escape to the Portal before you're killed! As soon as you're done you must talk to Sporopatra.
Go, escape to the Portal before you're killed! As soon as you're done you must talk to Sporopatra.
Contact us at




