Sporistics
Capitalists 2; Monolithic Era / Analysis

By Vilageidiotx
04/15/2010 - 20:08:34

Type: Quest adventure
Rating: 0.09 (Not rated)

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Basic info
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Intro message:
As you land you realize two things. 1: There are a lot of cars on what is supposed to be an uncivilized planet. 2: You were just thinking about ancient philosophy, which you never do.
Win message:
Another mess mopped up by You: Intergalactic Captain of Intrigue!
Lose message:
HA ha!
Acts
ACT 1 :   Sign, Sign, Everywhere a Sign
Report in to the captain in charge of operations on this planet.
ACT 2 :   IndiGENIUS
Best find some of these tribes to see what it has caused in them. Find nearby tribes and open up communications with their leaders.
ACT 3 :   Old School Cold War
Clearly this has gotten out of hand. The Derrgorthos seemed to have started this, peace talks will start with them.
ACT 4 :   Wonderful World
You must find something to convince the Ristovores to live...
ACT 5 :   Singing Fish
Probably should tell your Ristovore friends about this Fish thing.
ACT 6 :   Ristovore Road
Bring the Ristovores to the fish. Let's hope the singing fish will lift their spirits.
ACT 7 :   Buffet
These predators have set a trap! Take out the attacking predators. Also, You must make sure at least one Ristovore makes it or bombs will fly.
ACT 8 :   Nuclear Treaties.
Looks like they are happy!
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