Sporistics
Flail's Quest 1 / Analysis

By x_darkhero_x
09/29/2010 - 12:56:47

Type: No genre adventure
Rating: 0 (Not rated)

Featuring...
Basic info
Avatar
Win message:
"'A voice began to emit from a strange contraption. This is home base to squadron 32. You are not authorized to return yet. Please give call sign..."' Flail was out cold on the floor.
Lose message:
No cheezburger for you! You can haz FAIL! Yeah, and to top it all off the captain has stealth and it's not required to kill the enemies.
Acts
ACT 1 :   The Tribe
"'Well, it's a long ways from home."' Flail looks upon the small tribe. The wind blows on his armor "'But I should find out what I need to do here, these people are in need of some sort of help!"'
ACT 2 :   The Outpost
"'Come with me to the valley entrance."' The chief quickly ran off to a large bridge. Flail ran behind him.
ACT 3 :   Too Advanced!
Upon closer inspection, the enemies were too numerous and had too advanced technology. He would have to use a stealth spell to slip through the enemy lines. Then he could find the source.
ACT 4 :   Strange Building
"'How peculiar."' Flail disengaged his stealth spell, he wouldn't need it anyways. The inside of the building, if it even was one, seemed very confusing.
ACT 5 :   The Enemy Base?
"'Could this strange image be the enemy base? If it's possible. I might be able to find a course to it. I just need to mess with a few more buttons.
Contact us at