Sporistics
Remembrance IV / Analysis
By flumpytripod
02/17/2012 - 22:50:38
Type: Story adventure
Rating: 0 (Not rated)
Basic info
Intro message:
You, Murdor, Herbo, and the "'incense"' have just returned from the Land of the Dead...
You, Murdor, Herbo, and the "'incense"' have just returned from the Land of the Dead...
Win message:
Now you must venture to an island without Herbo, the Blacksmith, or the Possense. Will you survive?
Now you must venture to an island without Herbo, the Blacksmith, or the Possense. Will you survive?
Lose message:
You failed. I'm disappointed in you.
You failed. I'm disappointed in you.
Acts
ACT 1 : Back to the Town
You've returned to the Land of the Living. Cool air fills your lungs and a refreshing breeze hits your face. You follow Murdor into town. The citizens are curious as to where you all went to.
You've returned to the Land of the Living. Cool air fills your lungs and a refreshing breeze hits your face. You follow Murdor into town. The citizens are curious as to where you all went to.
ACT 2 : Flowers
The citizens all prepare for the ceremony to commemorate Gestur. They bustle about preparing various things. You have no idea what to do. Maybe Murdor can tell you how to help.
The citizens all prepare for the ceremony to commemorate Gestur. They bustle about preparing various things. You have no idea what to do. Maybe Murdor can tell you how to help.
ACT 3 : The Ceremony
It looks like the ceremony is ready to begin. Everyone is silent. Murdor stands at the altar waiting to speak.
It looks like the ceremony is ready to begin. Everyone is silent. Murdor stands at the altar waiting to speak.
ACT 4 : Discovery
The ceremony has ended. Everyone murmurs to eachother as the wind calmly blows through the town. Doctor Crust approaches you.
The ceremony has ended. Everyone murmurs to eachother as the wind calmly blows through the town. Doctor Crust approaches you.
ACT 5 : The Need for Strength
The Aartheef! Of course! It makes so much more sense now! But you need to know if it's true. Maybe Murdor will take you back to the Land of the Dead to speak with the Aartheef...
The Aartheef! Of course! It makes so much more sense now! But you need to know if it's true. Maybe Murdor will take you back to the Land of the Dead to speak with the Aartheef...
ACT 6 : Beach
The Blacksmith knows how you can become stronger. You, Herbo, and the Possense follow him to a beach. Small waves crash onto the sandy shore and a boat drifts in the shallows by someone.
The Blacksmith knows how you can become stronger. You, Herbo, and the Possense follow him to a beach. Small waves crash onto the sandy shore and a boat drifts in the shallows by someone.
ACT 7 : Fight the Kright
You murmur between yourselves until everyone decides you will go. Now you must defeat the Kright. He looks strong but it's the only way to get to the island.
You murmur between yourselves until everyone decides you will go. Now you must defeat the Kright. He looks strong but it's the only way to get to the island.
ACT 8 : Boat
You defeated the Kright. As he lays on the beach unconscience a wave crashed down onto his face immediately awakening him. He jumps up and speaks.
You defeated the Kright. As he lays on the beach unconscience a wave crashed down onto his face immediately awakening him. He jumps up and speaks.
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