Sporistics
EAW - The Clock is Ticking / Analysis

By m12mm12m
04/23/2012 - 02:01:34

Type: Story adventure
Rating: 0.61 (Not rated)

Featuring...
Basic info
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Intro message:
"'Hello?"' *Static* "'Hello? Captain?"' *More static* "'Please...come quick...we're in dire straits here... help, or ... lost."' Coordinates follow - luckily, those came through okay.
Win message:
Another world gone, vanished beneath the hordes... [Credit to Zander6 for the BioMatter creations.]
Lose message:
And another brave Captain falls to the BioMatter menace...
Acts
ACT 1 :   You have arrived!
That radio message didn't sound too good. Figure out who sent you here and see why they sent out the call.
ACT 2 :   Preparations
Looks like you're going to have to go planetside to investigate. Talk with the queen for your next set of instructions.
ACT 3 :   What's going on here?
Hmm.. A peaceful jungle world, to all appearances. There are no obvious signs that something's wrong - no strange sea/air colors, no hordes of ships blockading the place, no strange signals...
ACT 4 :   What the [insert obscenity]?
There's nobody around. You're starting to get a very bad feeling about this. A voice comes over your headset. "'Captain?"' *Static* "'Ellenara. How are things down on pl-"' *Dissolves into static*
ACT 5 :   A survivor!
"'Captain? Ellenara here."' The words are garbled and mangled - worse than before. "'Have you founnnndd... *zzzzt*"' The reception is out again.
ACT 6 :   The cold, hard truth
"'BioMatter,"' you realize aloud. A voice in your ear swears fluently. "'Sorry,"' Ellenara adds, suddenly conscious that you can hear her.
ACT 7 :   A race against the clock
The infestation is spreading! Get to the extraction point as fast as you can!
ACT 8 :   Back aboard ship
You should probably clarify your findings to Ellenara - make it clear that the planet cannot be saved.
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