Sporistics
Empire In Hiding / Analysis
By Monckat
07/31/2012 - 20:22:08
Type: Story adventure
Rating: 0.08 (Not rated)
Basic info
Intro message:
The fleet has been traversing interstellar space for several weeks, and is now almost to Ogamand. The ripspace drives have now been shut off and the ships are now traveling at sub-light speed.
The fleet has been traversing interstellar space for several weeks, and is now almost to Ogamand. The ripspace drives have now been shut off and the ships are now traveling at sub-light speed.
Win message:
The Ahmmn appear to be gone, for now. Ogamand is no longer very weak, but far from powerful. Soon you may need help- and Hiekyn might provide it.
The Ahmmn appear to be gone, for now. Ogamand is no longer very weak, but far from powerful. Soon you may need help- and Hiekyn might provide it.
Lose message:
Ancient Ogamand is surely lost, and with it Phorscyphene's great fleet......unless you'd like to try again.
Ancient Ogamand is surely lost, and with it Phorscyphene's great fleet......unless you'd like to try again.
Acts
ACT 1 : Home at Last?
Beyond the thick, layered glass viewport Ogamand hangs in space, ancient and green. (Talk to the History Keeper first, then the console, then the officer.)
Beyond the thick, layered glass viewport Ogamand hangs in space, ancient and green. (Talk to the History Keeper first, then the console, then the officer.)
ACT 2 : Weeds, Mud, and Stone.
You and Phaih flew down to the surface in lander craft, near the estimated launching site of the missiles. Phaih landed a short distance away. Let's see if there is any life in these ruins.
You and Phaih flew down to the surface in lander craft, near the estimated launching site of the missiles. Phaih landed a short distance away. Let's see if there is any life in these ruins.
ACT 3 : Tatters of Civilization.
Well, this isn't entirely what you'd hoped for, but it's better than nothing. You'd better follow that scout back to its camp to speak with its superiors.
Well, this isn't entirely what you'd hoped for, but it's better than nothing. You'd better follow that scout back to its camp to speak with its superiors.
ACT 4 : The Ahmmn Arrive.
A flurry of artillery rocks the base, followed by a shower of projectile fire. The Phorscyph fleet in orbit must have exposed the presence of the Ogamandines to the Ahmmn!
A flurry of artillery rocks the base, followed by a shower of projectile fire. The Phorscyph fleet in orbit must have exposed the presence of the Ogamandines to the Ahmmn!
ACT 5 : A Pointless Cause?
Your best friend has abandoned you and your troops have suddenly been reduced by half. Talk with your officer to find out what you should do now.
Your best friend has abandoned you and your troops have suddenly been reduced by half. Talk with your officer to find out what you should do now.
ACT 6 : Atop Goimmod Cathedral.
Command your troops and hold off the Ahmmn for as long as possible. Don't let them breach more than one wall! (Don't move too close to the edge of the platform, or you'll be teleported away)
Command your troops and hold off the Ahmmn for as long as possible. Don't let them breach more than one wall! (Don't move too close to the edge of the platform, or you'll be teleported away)
ACT 7 : Victory Achieved!
Shattered Ahmmn ships are drifting in orbit. Against all expectations, Phorscyphene has saved Ogamand.
Shattered Ahmmn ships are drifting in orbit. Against all expectations, Phorscyphene has saved Ogamand.
ACT 8 : The Fleet of Jacrillow.
The world of Jacrillow lies just ahead. There are no Ahmmn in sight, and the fleet so far seems untouched. (Click on the night side of the planet.)
The world of Jacrillow lies just ahead. There are no Ahmmn in sight, and the fleet so far seems untouched. (Click on the night side of the planet.)
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